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Dr. Nameless EHEP (extremely horrible evil powers)

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Post by Dr. Nameless Sat Feb 16, 2013 4:43 pm

Power Name: Intelligence (1 Slot)
Category: Mental
Description:
Basically, he's smart enough to create a death ray, or some complicated machinery to take over the world, but he's clumsy and stupid enough for half of his ideas not to work so, most of the time his intelligence is nullified by his stupidity XD

Power Name: This Thingiemabob (4? slots)
(name courtesy of Dr. N himself)
Category: Weaponry
Description:
This was merely a survival kit, so do speak, for Dr Nameless to survive the grim slums of Grimm City. He created it from scratch, not giving much thought as to how he would use it for world domination or something. It's one of the few weapons that actually work, and one he uses frequently for daily life.
It's shaped like a laser-pistol-phaser thing, with two settings.
First Setting: Knock-Back.
It's just an alternative to the laser beam, in a non kill mode.
Sort of like Star Trek where they have the killing phasers and the stun phasers. Since binding powers cost more I would limit it to just shoving someone back, pretty much like the impact of a laserbeam, without the damage.

(If it costs too many slots to have both settings I'll go with the second setting )

Second Setting: Laser Beam. Typical laser offensive beam. Not super powerful, but enough to dent certain metals. it's quick firepower makes up for it.

(And he also creates other weapons but all of them fail and are dysfunctional so they wouldn't count really.)


Last edited by Dr. Nameless on Sun Feb 17, 2013 3:38 pm; edited 1 time in total

Dr. Nameless

Posts : 13
Superhuman Points : 105
Join date : 2013-02-15

Character Profile
Alignment: Rogue
Alliance: Unaffiliated
Superpower Slots: 5

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Post by The Ninja Sat Feb 16, 2013 5:07 pm

Intelligence approved at 1 slot.

This Thingiemabob would be approved at 6 or 7 slots as it is here. If you make it just a laser beam is can be 3 slots. If you make it just the stun it can be 5 slots.
The Ninja
The Ninja
Admin

Posts : 243
Superhuman Points : 21
Join date : 2013-02-13
Age : 29

Character Profile
Alignment: Antihero
Alliance: Defenders of the Earth
Superpower Slots: 10

https://superhumanrp.rpg-board.net

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Post by Dr. Nameless Sat Feb 16, 2013 5:10 pm

Hmmm I'll go for laser beam then! ^^
Quick question: If I toned down the stun setting to be only knock back (no freeze hold) at a very weak level how much would that cost?
Basically, what I mean is, a non-kill setting as opposed to the laser beam which could injure people. So it's not extremely powerful to shove down cars or anything, just the same knock back-impact affect a laser beam would have, except weaker and without damage. Plus, the reload is slow in comparison to the laser beam.

Dr. Nameless

Posts : 13
Superhuman Points : 105
Join date : 2013-02-15

Character Profile
Alignment: Rogue
Alliance: Unaffiliated
Superpower Slots: 5

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Post by The Ninja Sun Feb 17, 2013 4:39 pm

You can have the knockback for free.
The Ninja
The Ninja
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Posts : 243
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Post by Dr. Nameless Sun Feb 17, 2013 4:57 pm

SWEET! Okay I'll take Intelligence and the Thingamabob Laser Gun-Knockback please! ^^

Dr. Nameless

Posts : 13
Superhuman Points : 105
Join date : 2013-02-15

Character Profile
Alignment: Rogue
Alliance: Unaffiliated
Superpower Slots: 5

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Post by The Ninja Sun Feb 17, 2013 4:59 pm

...Okay 0.0; So take them.
The Ninja
The Ninja
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Posts : 243
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Post by Dr. Nameless Sun Feb 17, 2013 5:01 pm

Oh what I mean is don't the 4 superpower slots disappear when I purchase powers? I just wanted to confirm that I wasn't doing anything wrong or--yeah XD;

Dr. Nameless

Posts : 13
Superhuman Points : 105
Join date : 2013-02-15

Character Profile
Alignment: Rogue
Alliance: Unaffiliated
Superpower Slots: 5

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Post by The Ninja Sun Feb 17, 2013 5:04 pm

They don't disappear, they are just "filled up." And you can remove powers later if you want. Your Superpower Slot number is kind of like your level in a traditional RPG.
The Ninja
The Ninja
Admin

Posts : 243
Superhuman Points : 21
Join date : 2013-02-13
Age : 29

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Alignment: Antihero
Alliance: Defenders of the Earth
Superpower Slots: 10

https://superhumanrp.rpg-board.net

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